I had misread what Kiko said lol. I didnt realise Ivy didnt need fire magic for the bow to work. And all I need now is 70 gold to get it And no, I just want it to catch people on fire
Dragon's Kiss - A small snowflake obsidian pendant shaped like a dragonfly by a forgotten Cathian healer. - Accessory. - The owner may call upon the magical heat of this item to seal any minor to major wound preventing the wounded from suffering further injury or status effects caused by bloodloss or infection. - Wounds treated by this item are NOT considered healed and will still require such healing to recover fully. - It can also be used to cure diseases and poisons along with any status effects caused by such as the burning sensation from the pendant flows through their system. - Usable 3 times per adventure. - Unique item[/size]
How's this for an idea, Ely? Though the wording may need to be cleaned up some...
Silent as a shadow on padded feet...
Hex [M:40:1020:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=483&page=1#17914][b]"As the iron leaves fall, our attack will spring..."[/b]
Djinn's Rage - The flames of the fire spirit Djinn resides within the orb, burning with the will and power of an army. - Orb, One-Handed Ranged Weapon. - This orb releases small magical wisps, similar to throwing knives, that cannot be manipulated by magic. - Aiming the orb will send the wisps to their desired target. - The wisps deal fire damage but will not set anything on fire. - Due to the nature of the wisps, they will not pierce the skin or draw blood but rather cause minor burns to the target. - Damage caused by fire magic is increased by a minor amount when equipped. - Unique Item.[/size]
Edited: To fit some of Enuyu's concerns. She quoted the original copy. This item also burns, not pierces, the target, so no blood will be split, but rather a little burn will appear.
Explanation: This basically acts like magical throwing knives that just burn the target with fire damage instead of pierce the skin. However, I put it in such a form that has a unique flair to it and a personal connection/story behind it that I want to explain later after/if this gets approved. (AKA I want Hex to earn this in RP and not just get it upright, meaning even if Hex 'buys' this, he won't obtain it until he reaches a benchmark in his RPs)
Djinn's Rage - The flames of the fire spirit Djinn resides within the orb, burning with the will and power of an army. - Orb, One-Handed Ranged Weapon. - This orb shoots out a small fireball that cannot be manipulated. - This deals fire damage but will not set anything on fire. - Damage caused by fire magic is increased by a minor amount.
[/size][/quote]
And how often do you want to use such an item?
And how much damage does this "small fireball" do?
Fire that burns but doesn't spread? You realize that's a perversion of the very nature of fire? And I'm not talking physics here, I mean magic. Fire _consumes_, that's what it does. It was the personification of Fire that defeated Loki in an eating contest in the castle of Utgaroa-Loki.
Ha HA! I kill you with my flaming sword of doom. You die.
Hex [M:40:1020:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=483&page=1#17914][b]"As the iron leaves fall, our attack will spring..."[/b]
I mean, it's a small magical fire ball that does fire damage but it won't catch anything on fire so I can't abuse it to just create fires left and right. It's a balance thing that I found works, cause I want to be able to do fire damage but NOT catch things on fire, so it'll burn but not light up in flames to prevent an infinite source of fire for fire magic. It's more of an RP thing and I wanted it to shoot fireballs or small flames that cannot be manipulated nor can catch on fire but still do fiery things, like do fire damage. So, it'll char something, but it won't catch it on fire. Like, it'll instantly dissipate when it touches water since, it can't exist in water, so that's one hard counter to it. I just don't want it to catch things on fire (for balance purposes) but let it be a fiery item.I mean, how do you suppose fire bombs work? They are the same thing: They don't catch anything on fire but do fire damage to everything: This small fireball is just a magical property of the orb, and I will probably say it's like a throwing dart. So it doesn't really do that much damage, but it's something so Hex isn't just bound to magic all the time. Maybe I will explain how the flame is small enough that it cannot burn anything but the fireball itself.
If you look at the item Fingerflame, the same kind of magical flame applies there. But in this case, it'll do fire damage instead of increased damage to water/air based targets.
And to answer how often do I want to use it, it'll be one of Hex's main weapons, along with a future counterpart. I just need to know if this is affordable at this point in time or not due to the nature of the item, since it's nothing super spectacular (It's like the same thing as flaming darts that don't catch things on fire, but do fire damage)
I had misread what Kiko said lol. I didnt realise Ivy didnt need fire magic for the bow to work. And all I need now is 70 gold to get it And no, I just want it to catch people on fire
Ivy. I offer this with all due respect.
Is this the sort of scene you really want to see played out?
Joel screamed as the arrow buried itself in his leg. It felt like it must have shattered the bone, and he dropped to the ground like a sack of potatoes. But that was hardly the worst of it. What came next was the true horror.
The arrow burned.
And it was lighting him up.
He tried to put it out, but it just spread, consuming his clothes and his flesh. He writhed and rolled like a snake who's head had just been severed from it's body.
"OH GODS! HELP! HELP MEEEEEE!"
It was like nothing he'd ever experienced and there were no words he would ever be able to use to describe it. His world was white light, and searing pain in every nerve of his body. He knew nothing else but pain. He couldn't even comprehend the ground underneath him. His screams turned into inarticulate screeching, like something that would come from a wounded animal; and those sounds only stopped when his vocal chords tore under the strain. The sounds that were left were like a distressed and drowning goose.
The combat around him ground to a halt as everyone but the little archer looked on in utter horror while the man was consumed but left alive by the fire. It was inhuman. It was monstrous.
And she was knocking another arrow.
Ha HA! I kill you with my flaming sword of doom. You die.
I mean, it's a small magical fire ball that does fire damage but it won't catch anything on fire so I can't abuse it to just create fires left and right. It's a balance thing that I found works, cause I want to be able to do fire damage but NOT catch things on fire, so it'll burn but not light up in flames to prevent an infinite source of fire for fire magic. It's more of an RP thing and I wanted it to shoot fireballs or small flames that cannot be manipulated nor can catch on fire but still do fiery things, like do fire damage. So, it'll char something, but it won't catch it on fire. Like, it'll instantly dissipate when it touches water since, it can't exist in water, so that's one hard counter to it. I just don't want it to catch things on fire (for balance purposes) but let it be a fiery item.I mean, how do you suppose fire bombs work? They are the same thing: They don't catch anything on fire but do fire damage to everything: This small fireball is just a magical property of the orb, and I will probably say it's like a throwing dart. So it doesn't really do that much damage, but it's something so Hex isn't just bound to magic all the time. Maybe I will explain how the flame is small enough that it cannot burn anything but the fireball itself.
If you look at the item Fingerflame, the same kind of magical flame applies there. But in this case, it'll do fire damage instead of increased damage to water/air based targets.
So, as I read it, you want to be able to use this all the time.
You want to throw around little fireballs constantly without fatigue setting in.
You want to wield fire without the drawback (yes I said _drawback_) of having it spread?
And this is supposed to be for game balance?
You'll pardon me if I'm a little skeptical.
I'm going to repeat myself : fire _consumes_, it _spreads_, that's what it does. Making fire that doesn't do that is a perversion of the element. I'd go so far as to say it isn't even fire anymore.
And I don't care what other items do.
If you want to look at game balance; try looking at the consequences of wielding fire, especially inside a building, or a hayfield, or a forest. Without very precise control the fire is going to VERY quickly get out of hand. It will be a danger to everyone and do serious property damage. In the name of "balance" you want to neuter the danger of the element you'd be wielding; you want to remove negative consequences.
Can you see how that doesn't seem to fly?
Ha HA! I kill you with my flaming sword of doom. You die.
Hex [M:40:1020:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=483&page=1#17914][b]"As the iron leaves fall, our attack will spring..."[/b]
I changed the item to make it fit more to what I want: And the item makes more sense now. They are now little wisps that acts like throwing darts (aka I will need skill in one handed ranged weaponry to use this effectively) that burn the target for a small amount and do fire damage instead of piercing skin and bleeding. I hope that makes it a lot less 'against the nature of fire.'
And an admin has even told me before that having such a magical item that doesn't utilize this magical flame property can get very out of hand and I was just trying to avoid that with this time... I am not trying to 'destroy the nature of fire' but more like 'deal fire damage and not make it a true fire' so I can't manipulate it with magic, and I can't create a giant bonfire for me to use magic with. Plenty of things do fire damage without creating a flame, and I want that to be a part of this item too.
Even with all the effects fire has on nature or other things that could be 'negative', it's a source of power for fire mages that could lead to utter destruction if not monitored. Again, just trying to not let that happen because I don't want this to become an item that sets everything on fire simply due to the fact that fire, when used in magic (which Hex has, so it can turn out pretty powerful), is extremely dangerous and obtaining that power shouldn't be just a few flaming wisps away.
And because of the way I set it up, it deals fire _damage_, and that's why it can't be manipulated by fire magic. It's not 'real fire'. It's like enchanting something that imbues the user's attacks with fire, but it never really creates a flame. But I wanted it to look like fire, but I guess that was confusing. The real drawback would be if I wanted to manipulate them without fatigue. I didn't. I wanted to deal fire damage without using fire magic through this item (which is totally possible). Since we run on an ammoless system, I thought that the way I worded it might be better. Now, I changed them to be more like throwing darts and because of that, I'd have to know 1H ranged weaponry to use them, it makes more sense to me personally but you may see it differently.
No Hex, not approved. It's not even a weapon. It's a convoluted magical orb hat spites flames with limitless charges. Just no. Sorry.
And Ivy, that bow is not set in stone.
Again though, if you don't have the funds to request a custom item, don't expect admin to create it for you. We have enough work to do, thanks very much.
Ivy, you could settle on a simpler bow that just goes fire based damage, would have a bonus vs air creatures or something.
Hex [M:40:1020:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=483&page=1#17914][b]"As the iron leaves fall, our attack will spring..."[/b]
Simple Arcane Orb - The mages of Highever grant these training tools to beginner mages in order to teach them about the arcane. - Orb, One-Handed Ranged Weapon. - This orb releases a magic missile as it's attack. - This missile is equivalent to an arrow and does not induce magic fatigue. - Only one missile may be fired per post.[/i]
This is much simpler, as it just releases a bolt of magic sparkles at an enemy that acts exactly like an arrow, and once per post to prevent spammableness. It's a lot less confusing and it's basically a wrist bow with some unique flair. Is this better? The skill with this weapon is still determined with the one-handed ranged weaponry talent.
How about looking at some of the already created equipment? Or possibly adventuring to see what comes your way?
It's already been stated that people that don't have the money for custom equipment should not ask for it to be created as it takes time away from other things the admins and GMs could be doing. I think the same could be said for people asking for customer stuff they intend to RP for, when they have yet to RP for it. I don't want to get in the habit of throwing custom equipment at anyone that has the money without there being some kind of story reason to go with it.
And honestly I think that getting custom equipment has become too much of a focus as we have many items in the shop already that would be extremely useful to new players. Remember, you are running around out there getting into fights with the most basic of items unless you bought something to replace it. Old dull swords. patchy armor. Raggy clothes. No potions or anything like that. Custom equipment should come later once the character has established themselves more in the world. And lets not forget that most custom equipment is going to be unique and therefore highly prized. whoever buys it better hope their young character can handle people that may decide they want what you have and are willing to get it no matter the cost.
Silent as a shadow on padded feet...
Hex [M:40:1020:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=483&page=1#17914][b]"As the iron leaves fall, our attack will spring..."[/b]
There is going to be a story for it, and it involves Hex finding an old orb and him learning to use it. That's what I wanted to do in the first place, but I didn't know if I could RP finding it first then finding that it has magic powers/creating the item first then RP finding it. I chose the latter because I am not sure that it would have been allowed...