Plasma Star. - Small, accurate and lighting fast; these weapons are as spectacular to watch in action as they are dangerous in skilled hands. Not ideal for stealth attacks however. - One handed ranged. - These blades are very fast when thrown. - These blades suffer a minor reduction to damage dealt. - The shuriken glow a brilliant blue when thrown. - These shuriken make a crackling noise when thrown. - 200 gold.
The Horsecutter. - A very large, folding throwing weapon that takes great skill to master. Whilst slow to employ, the result is impressive. - One handed ranged. - The user may use this weapon as any other thrown weapon. - If the user spends one round aiming and without with any other action or movement, they may throw this weapon with extra force. - This consequent throw will then deal major extra damage, capable of flying clean through some objects. - 225 gold.
The Raptor. - A primitive karambit knife, made of stone and bone. Slow in flight, but terribly wicked in close combat. - One handed ranged. - The Raptor does not fly directly at it's target, but instead arcs wide and then in. - This does make it slower to reach it's target. - The Raptor can be used in close quarters combat. - The user's Martial Prowess will gain a moderate bonus when this knife is used in that fashion. - 300 gold.
Barbarian Great Axe A common weapon wielded by savage tribesmen who make their home in the hills and other wild areas. Simple in design, but it's lack of elegance doesn't make it any less dangerous. In the hands of a powerful warrior, the blade can cleave through bone and the spike can puncture through some of the toughest armor. -Two-Handed melee weapon -Able to puncture medium armors and chain mail with it's spike. -Cumbersome and heavy, causes fatigue if carried around for long periods of time. -Brawn decreases stress of carrying the weapon around. -200 gp
Great Iron Axe Often called the "executioner's axe" as it's design is similar to those used by the headsmen at the gallows, this large weapon is feared by many and can intimidate even the most steeled men. -Two-Handed melee weapon -Creates tension and fear among common folk, and can put armed men on the edge of discomfort. -Makes negotiations go slightly easier if a threat is made. -400 gp
Head Hunter Axe Popular among elite mercenary groups, the pole of the weapon is surprisingly lightweight yet strong enough to hold against mighty blows struck by the wielder, making it easier to swing. -Two-Handed melee weapon -Swing speed is above average compared to most heavy axe weapons. -User's brawn increases the swing speed bonus by small increments -500 gp
Aegis Halberd Once known as a fanatical order bent on spreading the word of their god of light, the warriors of Highever's House Aegis are still renowned demon and witch slayers. The halberd is blessed with light magic that cuts through darkness and the creatures it spawns. -Polearm weapon -Requires at least 1 point in Light magic -Emits a light aura at all times equal to a lvl. 1 Light spell -Weakens the resolve of demons, blood mages, and dark mages. -Once per day, the halberd emits a flash shield of light to automatically deflect one Dark magic attack. Effect is automatic and can't be summoned by the wielder when they choose. -Once per day, can shoot a piercing ray equal to a lvl. 3 Light spell. -2000 gp
Grayell drags himself in the door, his armours as battered as his flesh. He'd won of course, he'd beat the bastards back into the hellish nether regions that spawned them... and claimed his prize.
An odd script, he had no idea what to make of it. He just knew that the pictures were pretty and he wanted an edge. A new edge. The armourer called in a couple of his neighbours, scholars and enchanters to pour over the request. Wide eyed, excited and somewhat bewildered, they were a while coming in their response.
"This is going to cost you."
Grayell was busy rolling his trick shoulder and growling at the torn muscles. Again. He gave them all a stern look.
Grayell walked in and looked over the work. His mouth pinched in the corner at first, hands feeling over the armour and plated, fingers feeling every nuance and groove in the pauldron, the gauntlet.
A smile crept onto his face and he nodded, then placed them down and looked over the small pile of folded cloth. He picked up the top hood and inspected it, took a though look and then nodded in approval of that as well. He grunted as he pulled a large... very large bag of gold from under his arm and dropped it on the counter with a large CLUNK.
"You have my appreciation. I will have more work for you, more pieces to compliment these. The hoods are fantastic and will be useful in the field. No more scarves. Just keep in mind, they're not for just anyone. Consider this enough to buy your assurance of that."
He winked as they looked over the massive bag and he took up his items, heading out the door. He was smiling much wider, far wider than any sane man should right now.
(Buying:
Fenris Pauldron. - Grayell's custom Pauldron, made to his exacting standards. Of questionable arcane origin, the pauldron is one of a kind. - Fenris set item. - Additional item. - Grants the user a moderate bonus to defence. - Once per day, the user may 'consume' a spell targeting them. - The user's fatigue is then reduced by the power of the spell consumed. - $750.
Fenris Godhands. - Grayell's custom glove and gauntlet made with incredible attention to the enchanted design. The right is quite plain to not slow the draw, the left... packs a punch. - Fenris set item. - Gloves. - The user gains a moderate bonus to unarmed attacks. - Three times per day, the user may 'charge' an unarmed attack with this glove. - The user will incur fatigue equivalent to the amount of power put into that blow. - $750.
Vanguard Hood. - Made to meet very specific demands of the Vanguard organization and available only to their members. An 'under the table' item. - Vanguard members only. - Helm. - This hood's enchantment completely conceals the user's face when up. - The user may mentally communicate with any other wearer of this same item, in the same adventure. - $150.
That is a total of 1650, which cleans me out. APPROVED!)
((Question: Would it be possible to "Create" items with the same powers, but a different form as those listed for sale? Provided I paid the same GP costs to cover "Materials".
Example: Having it be a jacket/coat instead of a cloak. Or having it be a one handed weapon as opposed to a two... etc...
Just curious for furture possibilities...))
My first thought was, he lied in every word, That hoary cripple, with malicious eye Askance to watch the workings of his lie On mine, and mouth scarce able to afford Suppression of the glee, that pursed and scored Its edge, at one more victim gained thereby.
((Question: Would it be possible to "Create" items with the same powers, but a different form as those listed for sale? Provided I paid the same GP costs to cover "Materials".
Example: Having it be a jacket/coat instead of a cloak. Or having it be a one handed weapon as opposed to a two... etc...
Just curious for furture possibilities...))
I will kick you. Admin busted their ass on these items so NO. Because I say so my poopy pants!
Really though, we much prefer people invent new things that we can add to the store.
My first thought was, he lied in every word, That hoary cripple, with malicious eye Askance to watch the workings of his lie On mine, and mouth scarce able to afford Suppression of the glee, that pursed and scored Its edge, at one more victim gained thereby.
- If all attacks with the baton are successful this round, you may attack one additional time next round.
- This applies to each baton individually.
- All attacks must be against the same opponent.
- Even one missed strike resets the the number of attacks the next round back to one.
Price = Haven't thought of one yet...
This already exsists...
Chaining mitts. - Often thought to refer to chain mail, these mitts are made of enchanted leather. - Once per day, the user may activate the gloves chaining ability. - The user may then immediately attack, throwing 36 blows in rapid succession. - These blows deal half damage, each. - These blows can only be directed at the same target. - $350.
The sticks are in some ways more powerful, but in some way also less. So maybe $350 for the sticks as well? opinions?
36 seems like a horrendous amount of blows in one successful attack. That's a godlike piece of armor. For comparison Grayell's main weapon is this:
Onibasu (Zato). - A foreign sword of exotic design. It lacks the ornamentation of more common swords, but is said to be second to none and the very personification of the swordsman's art. - Large 1 or 2 handed melee. - Zato is incredibly sharp and suffers no impedance on clear strikes. - Zato all but ignores heavy armor when hitting. - Zato is capable of hitting multiple enemies in range of it's strike, inflicting full damage to all targets. - Zato is an unbreakable blade and requires no sharpening or maintenance. - Zato glows with a feint, silver aura. It does not emit sufficient light to see by. - $650.
It's twice as expensive. And notice the description says it is "capable" of hitting all targets in it's vicinity. It does not mean those hits land.
36 guaranteed hits is insane at that price. It's insane at any price, in my opinion. Even doing half damage you're going to instantly kill any single creature you come across with your bare hands.
I'm not saying it is a bad idea. It is, however, way too powerful in my opinion.
As for your Escrima Sticks. A quick look on wikipedia brought these alternative names:
Kamoli Kamali Kalele Baston Olisi
Personally, "Baston Sticks" sound sort of like what the weapon would be doing. This might be a workable idea. Though, you are asking for the GM to keep track of how many attacks the player using them will have every round.
Eternity
“Put some clothes on, you weird, yellow-eyed, table-dancing, werewolf-training, cryptic, stare-me-right-in-the-eyes-and-don't-even-blink wench.”
The items in the shop are designed to add flair to your rp as we don't use combat stats. I imagine those gloves are going to be reviewed now, I know I created them when I was dead tired lol.
Yeah not looking for buff more so than something that reflects the speed you can achieve with eskrima if you get a good flow going. I'm open to other ideas.
- By focusing all their attacks on one opponent, the user may double their attack attempts that round. Each attack done in this way would be at half damage. - Counts each stick individually. - All attacks made by the user must be against the same opponent.
So doesn't increase damage done per round. Just increases the number of attempts at the cost of power. 1 full strength attack attempt vs. 2 at half damage each for example.
I am not sure you want to role play that. Really, if you're ace at MP, you can role play a quick flurry of blows, taps that don't hit truly hard.
That and we don't count attacks, we just want people to write awesome stuff within their character's potential. Maybe you could consider them doing something new, that your character can't manage on their own.
She doesn't have the money for anything at the moment anyway so I'll think about it some more. That being said here are a few things we had on the other site I believe. Maybe they will be useful here, maybe not.
Summoning Rings
- Sold as a set of two, they only work with each other. - One ring is worn on the hand, the other attached to an item - As long as the user is wearing the ring, they can summon whatever the other ring is attached to. Weapons or other handheld items appear in the users hand. Armor appears on the body.
Messenger Rings
- Sold as a set of 3. 2 "player" rings and 1 "recording" ring. - By standing the "recording" ring up inside the "player" ring and spinning it, the user can play or record a brief message. - Spinning clockwise allows the recording of a brief message. - Spinning counterclockwise allows the playing of a message. - Each "recording" ring can only hold one message at a time.
may need some rewording, but these are some things I remembered last night and thought I'd throw them out there in case they looked interesting.