Orp Boon [M:83:616:][D3v:http://www.rpgmenagerie.com/index.cgi?action=display&board=cs&thread=406&page=1#374]"Is that family heirloom for sale?"[0:Gone fishing.][1:The store is open!]
Kerag, they usually turns sour pretty fast after they're introduced. Everyone ends up with a pet and now there's twice as many characters to remember and twice as much paperwork to do, along with constant rules tweaking to make sure they're balanced.
Ack sorry to double post. But I do have another question. Eventually once I have the gold I'd like to buy the Blood Swallow additional item. Figured it would be a nice touch for my 'blood knight' theme I'm building. It doesn't have a numerical bonus to my stats but instead utilizes a 'moderate' bonus for agility and brawn. I read in the extended faq that though numerical bonuses are caped at 5, reading it seemed to indicate that the non-numerical ones aren't restricted by this. So theoretically I can have Kerag wear this cloak once he starts learning blood magic, and use blood to make him even faster and stronger than he is now correct?
Last Edit: Oct 2, 2011 10:44:07 GMT -5 by Sir Kerag
Orp Boon [M:83:616:][D3v:http://www.rpgmenagerie.com/index.cgi?action=display&board=cs&thread=406&page=1#374]"Is that family heirloom for sale?"[0:Gone fishing.][1:The store is open!]
many items in the game grant a NON NUMERIC bonus, meaning that the bonus does not increase the entire talent. This is commonly used for specific application of a talent rather than the entire talent.
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Again, these are role play terms that will be recognized by the GM, but will not be given a definite, numeric value.
Yes, I'd say there's no cap but the how much and in what ways you get a bonus is up to the gm.
Because we don't have stats but instead use role play and common sense, many items in the game grant a NON NUMERIC bonus, meaning that the bonus does not increase the entire talent. This is commonly used for specific application of a talent rather than the entire talent.
Terms commonly used are as follows and are listed in their power of influence:
Slight, minor, moderate, minor & major.
These kind of bonuses will stack. Here is a quick breakdown on how these terms add up:
2 X slight = minor. 2 X minor = moderate. 2 X moderate = major.
If someone has a slight and minor bonus influencing the same thing, they would be half way between minor and moderate.
Again, these are role play terms that will be recognized by the GM, but will not be given a definite, numeric value. [/size]
Non numeric bonuses do NOT increase your talent points, the cap still applies. As it says, it doesn't influence the whole talent, but rather a unique application of it.
So yes, a bonus even at lvl 5 could amp it in that regard, but it's not going to push you toward super human.
Right, and it's up to the gm's discretion when I try it. Just wanted to make sure I'd still gain some benefit with the item during Kerag's adventures. Thanks Gray.
Orp Boon [M:83:616:][D3v:http://www.rpgmenagerie.com/index.cgi?action=display&board=cs&thread=406&page=1#374]"Is that family heirloom for sale?"[0:Gone fishing.][1:The store is open!]
A suggestion for crossbows (also considering I'm thinking of designing a couple for the shop). Since the measure of speed is how many times it can be used per round, with a bow being one or perhaps two shots with a high enough ranged weapon skill, crossbows should take a round to wind and reload to reflect their slower use. Wristbows can be ratcheted back and loaded quickly, but of course suffer from very poor accuracy and power at anything but close range. I was intending to create a couple of crossbow variants, one with a lever system and autoloader that can be fired once per turn but has reduced range and power, less than a bow but greater than a wristbow (the advantage being stability and accuracy at medium range). The other is going to be the stupidly big, powerful beast that takes two turns to wind, has powerful fire enchantments to make the bolts explosive and can punch through plate steel and can outrange almost any other weapon.
I read the breakdown, but for ranged weapons there needs to be a bit more definition in exactly how slow "slow" is. Melee is a simple rock paper scissors methodology, but a thrown weapon must be aimed and sometimes prepared. It's why I suggest stipulating actual turn delays for cocking a crossbow as it allows for more variety within the weapon type.