Well as you likely know, Dieter has chosen the site is not for him, specifically due to the changes in magic. I won't reiterate the flaws with the over-powered free for all system we've used. I imagine that's why spell lists are the norm.
Why I made this thread however, is to invite people to discuss any concerns they have with the update. I haven't had a whole lot of feedback, but the changes have been approved through discussion. If you're against it and haven't had your say. then you can't be considered in the greater scheme of things.
Please remember, there is no 'one size fits all' and the mechanics of the game should not impair your ability to have fun.
Thanks for your continued loyalty and please, speak up if something's got your goat.
Anyway, I have no problems with adding a spell list - kinda reminds me of the original site actually. Obviously, we won't know how things work out with the changes until they're tried and tested on the boards.
I agree. No system is going to be perfect for everyone, but I think that this will be a step forward in the end. I'm sure there will be issues we wont notice until its implemented, but we can adjust as we find them. Overall, I think this will be good for all involved.
Reading over Dieter's posts it seemed his issues were with having certain kinds of spells that fit his character and how the power would progress. The first could have been helped by suggesting some spell ideas and the second may have been aleviated once the system was tried. I wish he would have given it a shot before opting to back out. But its his choice to make.
I thought I would post a bit of a concern I have. It came up in the "A wolf among us" when Gray posted about brawn having no effect on combat. Then I saw it again character talents section of the guide. Why wouldnt having a higher brawn mean I can swing my weapon harder in combat? Or endurance mean I can last longer in combat?
A man with 10 brawn and 10 in the respectable weapon skill vs a man with 0 brawn and 10 in the respectable weapon skill would have equivalent power behind the swing? They would be able to cleave through the same amount of enemies?
Talents seem impossible to remain specific and isolated. They logically would mingle. It just seems odd to me...
Death is no more than turning us over from time to eternity. Whether that eternity is damnation or salvation is determined in the time we have.
I think for our game purposes, we are trying to stay as simple as possible in how things interact as we try to focus more on RP then on the stats.
in the real world, or in a system with stats, yes Brawn and possibly endurance would be a factor in combat.
In our system tho, to keep things simple we look at it this way
Weapon Talent Skill = IF you hit/How well you hit.
The Weapon itself = The possible damage done when you hit.
Allowing Brawn to be factored in opens up a whole can or worms that could lead to neverending complexity and confusion. Why wouldnt Sped allow extra attacks/actions? etc...
That being said, there is always the chance that there may be items (including weapons and armor) that will have stat requirements to use.
"Must have Brawn X to wield" For example In which case the requirements would be factored into the ability of the item itself. Have the skill and you can use this, dont have it and you cant. Again, keeping it simpler...
That being said, there is always the chance that there may be items (including weapons and armor) that will have stat requirements to use.
Very good. That was going to be my next question. If that is the case, then I think having the talents more exclusive is alright. Only someone with brawn can wield a massive, damaging two hander... I like it.
Death is no more than turning us over from time to eternity. Whether that eternity is damnation or salvation is determined in the time we have.
My intention for Redblade was to not use weapons, and had thought that brawn and endurance would be a factor in my attacks. I know the system has now been revamped, but it wasn't when I first started.
GM NOTE:: Redblade is a known felon and escaped criminal. This can and should effect all interactions with certain people that would be aware of his status. Especially the Sentinels.
"I fought the law and then I was broken out... Is that a bad thing?"
Sort of like the Monk style we had in one of our previous Menagerie's, ... I think.
GM NOTE:: Redblade is a known felon and escaped criminal. This can and should effect all interactions with certain people that would be aware of his status. Especially the Sentinels.
"I fought the law and then I was broken out... Is that a bad thing?"
Even in the old system Brawn and Endurance wasnt supposed to be a factor...
in regards to standard combat anyway...
Now were the fight to be something that drags out or at some point to try to push someone or need to lift someone/something off you in combat....then those skills would factor in. just not in how well you hit or the damage you do...
And dont get too excited about the gear requirements. I havent seen anything finalized yet, but doubt it would be a factor in most standard equipment...more so the special gear you find or buy... thats my understanding anyway
GM NOTE:: Redblade is a known felon and escaped criminal. This can and should effect all interactions with certain people that would be aware of his status. Especially the Sentinels.
"I fought the law and then I was broken out... Is that a bad thing?"
Guys, it's a game. The rules are meant to be intuitive, but also simple. We don't have a computer pushing formulas for us, or all manner of things could factor into others. Brawn is simple lifting, pushing, doing something that makes you grunt a lot.
And hitting hard in combat isn't all about your strength.
Nah, but I mean if I RP that I am specifically swinging with the intention of force behind it to cleave something in half. While it may not be entirely about your strength to swing hard.. I am not saying it should specifically be taken into consideration for every swing, I am just saying I think the GM should consider it at points in combat. Certain things are just naturally going to effect combat. Your example with needing some speed when running from a fight, for example. It is not a big thing right now, as most adventures I have been on, its been considered when it had been considered when it seems appropriate, as I think it should.
Death is no more than turning us over from time to eternity. Whether that eternity is damnation or salvation is determined in the time we have.