Post by Miroslaw on Aug 11, 2013 18:12:24 GMT -5
Name: Miroslaw Zygmunt
Race: Soren
Age: 32
Height: 7' 8''
Weight: 277 lbs
Hair: Jet Black
Eyes: Light, sky blue
Skin: Fairly pale
Notable Features: Scars are present all over his body. He has a few fairly minimal scars on the face. However, the extend to which his body is scarred up is almost always hidden by the armor he wears.
Physical Description: A large man, even among Soren, standing a great 7' 8''. He boasts very prominent Soren features of an overly large chest and hands, long arms, and lack of a neck.
His hair is of a medium length, usually hidden behind his black cloak. His head is now shaved bald. His beard is much longer, reaching to his stomach when tightly braided. It runs down a little ways, intertwined together, before separating into two braids for the rest of its length. Cut his beard. It is now a much simpler beard. Two chin braids run down a few inches, side by side. The rest is much shorter like a thick stubble.
There are two noticeable scars on his face. One runs diagonal from his right cheek bone to the back of his jaw line. The other starts on the middle of his nose and runs horizontally across the upper area of his left cheek bone, narrowly having missed his eye. These scars are very prominent, but there are many little scars littering his face.
Unlike most Soren, Miroslaw sports a larger amount of armor. He wears a full set of black and dark brown leather along with a black cloak over it. Despite being such a large man, being in armor helps him feel at least a little bit more comfortable around people.
Talents:
ATHLETICS
Brawn: 5 (13)
Gymnastics: 2 (3)
Packmule: 0
Speed: 4 (10)
CREATIVITY
Tinkering: 0
Art: 0
Domestics: 0
Construction: 0
Performance: 0
COMMUNICATION
Persuasion: 0
Intimidation: 3 (6)
Seduction: 0
Intuition: 0
KNOWLEDGE
Culture: 0
Language: 0
Cartography: 0
Biodiversity: 1 (1)
Medicine: 1 (1)
Alchemy: -1
CUNNING
Trapworks: 0
Moving silently: 0
Concealment: -1
Lockpicking: 0
Sleight of Hand: 0
SURVIVAL
Resourcefulness:0
Awareness: 4 (10)
Hunting & Tracking: 0
Endurance: 3 (3)
MAGIC
Evocation: 0
Shamanic: 0
Blessed: 0
Chaos: 0
Cantrips: 0
MELEE WEAPONS
Finesse: 0
Dueling: 0
Mauling: 0
Assault: 10 (55)
Exotic: 0
Polearms: 0
Unarmed: 0
RANGED WEAPONS
Thrown: 0
Projectile: 5 (15)
COMPLIMENTARY COMBAT
Dual Wielding: 0
Shield Use: 0
Acclaim: 7/106
Gold: 215
Equipment:
Main Weapons:
Reserve Weapon:
Bull Legged Bow
Bull Legged bows are renown for their superior build and incredible durability. The wood used in their creation is sourced from the edges of the Inkwoods and their flemish strings wound with an expert eye. They are heavier and harder to draw than ordinary bows, but are somewhat more accurate in return.
- Grand Projectile longbow.
- 4 slots.
Helmet:
Hood on cloak
Body:
Scout's Superior Chain
The Scout's Supeior Chain is sourced and often sold exclusively to the Sellsword Mercenaries Guild, with many Sellsword associated vouching for it's effectiveness and value for money. This armour features a lightened chain woven with a non-boiled leather, which keeps it supple and does little to restrict movement. The layering in this armour provides ample protection at a fraction of the weight, allowing fleet-footed adventurers to protect themselves, without the encumbrance associated with normal armour of this quality.
- Grand medium armour.
- Requires 2 Brawn to equip.
- 3 slots.
- 60 gp.
Gloves:
Scaling Gloves
A witty name for this unique creation. These gloves are of the scale armor variety and therefore afford the user protection on their hands. Of more interest though is the structure of the palms of the gloves, the scales are attached in a manner that allows them to lift and therefore 'grab' when climbing rougher surfaces, making scaling such terrain a little easier for the wearer.
- Grand gloves.
- 2 slot.
Belt:
Black leather belt
Footwear:
Penwick's Pathless Boots
Another curio that is made in Wistvale, the Penwick's are often sold to the colourful and concerning ne'er-do-wells that find Wistvale a mecca for questionable equipment. The Penwick's are comfortable to wear and whilst they offer little protection, they are said to eliminate their wearer's footprints.
- Grand boots.
- 2 slots.
Cloak:
Black cloak with hood
Accessory:
Emberstone Charm
Emberstone Charms are a common accessory, often gifted to the household's youngest child at Flarbmas and worn to lead the Great Flarb through the winter's cold and see that he makes his deliveries of piping hot dung successfully. A charming trinket.
- Grand accessory.
- Can cast Blessed Illumination once per day on this amulet only.
- 1 slot.
Personal Item:
Necklace from his murdered wife
Item Allowance = 10
Items Carried: 10 Slots
-Deck of Solomon: Excalibur Card
A master of not just the arcane arts, King Solomon practiced martial arts that utilized his gifts. His weapons and armor were blessed with all manner of enchantment that made him impervious to any mundane blade, and his sword could cut through the mountains themselves.
-Once per adventure, conjures a suit of magic armor and blesses the user's weapon with arcane properties for 3 rounds.
Invincible
-A suit of glistening white armor wraps around the card holder and makes them impervious to mundane weaponry and all but lvl. 4-5 magic attacks.
-Magical effects from items and weapons have reduced effectiveness.
Excalibur
-The card holder's weapon becomes blessed with a shining light and is capable of cutting through any material, magical or otherwise, and all barriers.
Items Stored:
The Sheath-Shield
It is safe to say that sheath-shields never caught on. Whilst the shield housing it's own short blade is hardly terrible concept, the poor materials often used in their construction did nothing to draw the interest of those dependent on weapons for their continued survivability. Nowadays, serviceable sheath-shields are rare, but worth very little.
- Common shield and blade.
- 3 slots.
-A small, steel canteen. -1 Slot
-A vial of lamp oil. -1 Slot
[/i][/font]
Rocklash Whip
A rather unique weapon, the rocklash whip's name is misleading as it's actually made from wood - though it is unusually hard. This weapon acts as a whip, with the added benefit of delivering crushing blows, though this does come at the cost of the flexibility afforded by regular whips. This weapon seems almost experimental in it's design and application both, though it is well made and can stand up to regular use.
- Grand exotic weapon.
- 2 slots.
Race: Soren
Age: 32
Height: 7' 8''
Weight: 277 lbs
Hair: Jet Black
Eyes: Light, sky blue
Skin: Fairly pale
Notable Features: Scars are present all over his body. He has a few fairly minimal scars on the face. However, the extend to which his body is scarred up is almost always hidden by the armor he wears.
Physical Description: A large man, even among Soren, standing a great 7' 8''. He boasts very prominent Soren features of an overly large chest and hands, long arms, and lack of a neck.
There are two noticeable scars on his face. One runs diagonal from his right cheek bone to the back of his jaw line. The other starts on the middle of his nose and runs horizontally across the upper area of his left cheek bone, narrowly having missed his eye. These scars are very prominent, but there are many little scars littering his face.
Unlike most Soren, Miroslaw sports a larger amount of armor. He wears a full set of black and dark brown leather along with a black cloak over it. Despite being such a large man, being in armor helps him feel at least a little bit more comfortable around people.
Talents:
ATHLETICS
Brawn: 5 (13)
Gymnastics: 2 (3)
Packmule: 0
Speed: 4 (10)
CREATIVITY
Tinkering: 0
Art: 0
Domestics: 0
Construction: 0
Performance: 0
COMMUNICATION
Persuasion: 0
Intimidation: 3 (6)
Seduction: 0
Intuition: 0
KNOWLEDGE
Culture: 0
Language: 0
Cartography: 0
Biodiversity: 1 (1)
Medicine: 1 (1)
Alchemy: -1
CUNNING
Trapworks: 0
Moving silently: 0
Concealment: -1
Lockpicking: 0
Sleight of Hand: 0
SURVIVAL
Resourcefulness:0
Awareness: 4 (10)
Hunting & Tracking: 0
Endurance: 3 (3)
MAGIC
Evocation: 0
Shamanic: 0
Blessed: 0
Chaos: 0
Cantrips: 0
MELEE WEAPONS
Finesse: 0
Dueling: 0
Mauling: 0
Assault: 10 (55)
Exotic: 0
Polearms: 0
Unarmed: 0
RANGED WEAPONS
Thrown: 0
Projectile: 5 (15)
COMPLIMENTARY COMBAT
Dual Wielding: 0
Shield Use: 0
Acclaim: 7/106
Gold: 215
Equipment:
Main Weapons:
Miroslaw's Claymore
Unlike other common claymores, this unique blade has been forged with a blended ore and quenched in the purest waters, found only in the permafrost beyond the lands of the Soren clans. Therefore, this sword is not only of superior craftsmanship, but it holds a keener edge, is impeccably balanced and delivers blows with gut-wrenching force. The blade itself it also thicker than conventional claymores, but Miroslaw has trained relentlessly to wield his weapon with ease.
- Grand Assault.
- 4 slots.
Unlike other common claymores, this unique blade has been forged with a blended ore and quenched in the purest waters, found only in the permafrost beyond the lands of the Soren clans. Therefore, this sword is not only of superior craftsmanship, but it holds a keener edge, is impeccably balanced and delivers blows with gut-wrenching force. The blade itself it also thicker than conventional claymores, but Miroslaw has trained relentlessly to wield his weapon with ease.
- Grand Assault.
- 4 slots.
Reserve Weapon:
Bull Legged Bow
Bull Legged bows are renown for their superior build and incredible durability. The wood used in their creation is sourced from the edges of the Inkwoods and their flemish strings wound with an expert eye. They are heavier and harder to draw than ordinary bows, but are somewhat more accurate in return.
- Grand Projectile longbow.
- 4 slots.
Helmet:
Hood on cloak
Body:
Scout's Superior Chain
The Scout's Supeior Chain is sourced and often sold exclusively to the Sellsword Mercenaries Guild, with many Sellsword associated vouching for it's effectiveness and value for money. This armour features a lightened chain woven with a non-boiled leather, which keeps it supple and does little to restrict movement. The layering in this armour provides ample protection at a fraction of the weight, allowing fleet-footed adventurers to protect themselves, without the encumbrance associated with normal armour of this quality.
- Grand medium armour.
- Requires 2 Brawn to equip.
- 3 slots.
- 60 gp.
Gloves:
Scaling Gloves
A witty name for this unique creation. These gloves are of the scale armor variety and therefore afford the user protection on their hands. Of more interest though is the structure of the palms of the gloves, the scales are attached in a manner that allows them to lift and therefore 'grab' when climbing rougher surfaces, making scaling such terrain a little easier for the wearer.
- Grand gloves.
- 2 slot.
Belt:
Black leather belt
Footwear:
Penwick's Pathless Boots
Another curio that is made in Wistvale, the Penwick's are often sold to the colourful and concerning ne'er-do-wells that find Wistvale a mecca for questionable equipment. The Penwick's are comfortable to wear and whilst they offer little protection, they are said to eliminate their wearer's footprints.
- Grand boots.
- 2 slots.
Cloak:
Black cloak with hood
Accessory:
Emberstone Charm
Emberstone Charms are a common accessory, often gifted to the household's youngest child at Flarbmas and worn to lead the Great Flarb through the winter's cold and see that he makes his deliveries of piping hot dung successfully. A charming trinket.
- Grand accessory.
- Can cast Blessed Illumination once per day on this amulet only.
- 1 slot.
Personal Item:
Necklace from his murdered wife
Item Allowance = 10
Items Carried: 10 Slots
- Holy book to his religion -2 slots
- -A small, but multi-purpose knife. -1 Slot
- - A leather bound book of common information on creatures; animal, monster or otherwise. -2slots
- - A leather bound book of common information on herbs and their edible and medicinal uses. -2 Slots
- -Bag with a weeks worth of dry food. Jerky, cheese, and nuts. -3 Slots
-Deck of Solomon: Excalibur Card
A master of not just the arcane arts, King Solomon practiced martial arts that utilized his gifts. His weapons and armor were blessed with all manner of enchantment that made him impervious to any mundane blade, and his sword could cut through the mountains themselves.
-Once per adventure, conjures a suit of magic armor and blesses the user's weapon with arcane properties for 3 rounds.
Invincible
-A suit of glistening white armor wraps around the card holder and makes them impervious to mundane weaponry and all but lvl. 4-5 magic attacks.
-Magical effects from items and weapons have reduced effectiveness.
Excalibur
-The card holder's weapon becomes blessed with a shining light and is capable of cutting through any material, magical or otherwise, and all barriers.
Items Stored:
The Sheath-Shield
It is safe to say that sheath-shields never caught on. Whilst the shield housing it's own short blade is hardly terrible concept, the poor materials often used in their construction did nothing to draw the interest of those dependent on weapons for their continued survivability. Nowadays, serviceable sheath-shields are rare, but worth very little.
- Common shield and blade.
- 3 slots.
-A small, steel canteen. -1 Slot
-A vial of lamp oil. -1 Slot
[/i][/font]
Rocklash Whip
A rather unique weapon, the rocklash whip's name is misleading as it's actually made from wood - though it is unusually hard. This weapon acts as a whip, with the added benefit of delivering crushing blows, though this does come at the cost of the flexibility afforded by regular whips. This weapon seems almost experimental in it's design and application both, though it is well made and can stand up to regular use.
- Grand exotic weapon.
- 2 slots.