Post by Grayell on Mar 1, 2013 22:20:27 GMT -5
No doubt you have heard that we were working on refining our magic system. If you look under our game information or even scroll over the ruleset book on the left, you will see a link to Magic - the definitive guide.
This is the final word in magic use. If you use magic, you should read it. If you are a GM, you should know it. I expect anyone with a question about magic to look for it there prior to asking anyone on site. There is a great deal of information and some new guidelines to how magic is used.
The key things are:
- Fatigue is explained very thoroughly.
- Manipulation is not just bending like in Avatar.
- All the elements act in their own, unique way.
- Not all elements can do the same things.
- Elements interact and there are weaknesses as well as strengths to almost each one.
I am excited that this is done and am anticipating everyone revamping their magic use to conform to the guidelines. No more instant spells with a wiggle of a finger, no more sudden outburst of massive magic.
I invite you all to develop your mage type a little more and make the use of the the system.
That said, I have to thank a lot of people.
Most of all, Shen for his hard work and endless ideas. This has taken quite some time to complete and he has not complained once.
All the staff for their input into the works as it progressed, especially Alex for suggesting things akin to other complex rpg systems we are familiar with.
I would like to thank Enuyu for accepting my invitation to the GM Lounge even though she has not applied to be staff. I was correct in thinking she would have some great insight into how the system should or could work.
I want to thank Kiko for editing heavily and making the pretty pictures for the thread, formatting it to make it legible and for putting up with me rambling as always.
I would like to thank Hex, though he is on a brief break from the site; for being willing to have input into our system. With this completed, even he should have his answers.
And all of you, of course for being here. Thanks.
This is the final word in magic use. If you use magic, you should read it. If you are a GM, you should know it. I expect anyone with a question about magic to look for it there prior to asking anyone on site. There is a great deal of information and some new guidelines to how magic is used.
The key things are:
- Fatigue is explained very thoroughly.
- Manipulation is not just bending like in Avatar.
- All the elements act in their own, unique way.
- Not all elements can do the same things.
- Elements interact and there are weaknesses as well as strengths to almost each one.
I am excited that this is done and am anticipating everyone revamping their magic use to conform to the guidelines. No more instant spells with a wiggle of a finger, no more sudden outburst of massive magic.
I invite you all to develop your mage type a little more and make the use of the the system.
That said, I have to thank a lot of people.
Most of all, Shen for his hard work and endless ideas. This has taken quite some time to complete and he has not complained once.
All the staff for their input into the works as it progressed, especially Alex for suggesting things akin to other complex rpg systems we are familiar with.
I would like to thank Enuyu for accepting my invitation to the GM Lounge even though she has not applied to be staff. I was correct in thinking she would have some great insight into how the system should or could work.
I want to thank Kiko for editing heavily and making the pretty pictures for the thread, formatting it to make it legible and for putting up with me rambling as always.
I would like to thank Hex, though he is on a brief break from the site; for being willing to have input into our system. With this completed, even he should have his answers.
And all of you, of course for being here. Thanks.