Post by Diegis on Jul 2, 2012 22:29:06 GMT -5
Name:Diegis Nicolaescu
Race:Human
Age:25
Physical Description: Diegis is six feet tall with no body fat anywhere on his frame. He keeps himself in excellent physical condition by running, swimming and daily calisthenics. He has blue/gray eyes and black hair. His skin is not sallow or dark; instead he usually carries a healthy tan. Besides fits of temper in his younger days he is as a rule of good humor. He enjoys a challenge and has a tendency to be a bit of a show-off when it comes to favorite pursuits. Diegis lives life to the fullest, very aware that his next moment might be his last.
Acclaim: 58
Talents:
Arts:
Brawn: 4
Elemental Magic - Air:
Elemental Magic - Blood:
Elemental Magic - Darkness:
Elemental Magic - Earth:
Elemental Magic - Fire:
Elemental Magic - Light:
Elemental Magic - Water:
Endurance: 4
Healing Magic:
Ingenuity:
Kinship:
Liaison:
Lore:
Martial Prowess: 5
Medicine:
Physical Appeal: 4
Polearm Weaponry: 5
Single Handed Melee Weaponry: 3
Single Handed Ranged Weaponry:
Survival: 1
Two Handed Melee Weaponry:
Two Handed Ranged Weaponry:
Thieving:
[/ul]
Gold: 455
Equipped Items:
The very harpoon wielded by the notorious fisherman, it was retired later in his life when he turned his passion to conserving the creatures of the deep. Whilst few think to enchant a harpoon, it's design makes it a deadly spear when wielded in combat, with a cruel gaffing hook to injure when drawing it's length back.
- Polearm.
Rend
- Deals aggravated damage to any mundane being of flesh and bone. Does not ignore armor.
Direction
- The harpoon will always point to nautical north, upon the user's command.
Douse
- The harpoon will always point to the nearest, large body of water, upon the user's command.
- Unique item.
Reserve Weapon:
Falx.[/size]
Helmet:
None. He dislikes helms and goes with hoods if the weather is inclement.[/size]
Body:
Superior Hide
- Made by the undermountain dwarves for all friendly races, this armor is almost as tough as heavier types.
- Medium armour.
Resistance
- The user is slightly more resistant to Earth Magic.
Sturdy
- This armour affords the protection of heavy armour without the additional weight.
- $200.
Gloves:
Gloves of Retrieval
- These gloves don't look all particularly eloquent or amoured, but they may just come in quite useful.
- Gloves.
Retrieve
- When equipping the gloves, the user must indicate one item (also equipped) that is then marked for retrieval.
- Once per day, the user may simply extend their hand and have the marked item drawn to it.
- This item must be visible and will travel in a straight line from it's resting place, to the user's hand.
Marked for Retrieval
- Joachim's Harpoon.
- $200.
Belt:
Leather with a couple of extra pouches here and there.[/size]
Footwear:
Plated Groundsures
- When standing your ground means REALLY standing your ground.
- Boots.
Stubborn
- The wearer is much harder to knock down, or back in combat.
- The wearer gains a minor increase to their physical defense.
- $150.
Additional Item:
Warden's Cloak
- The Warden's Cloak is carefully crafted for outdoor use.
- Additional Item.
Tent
- The Warden's Cloak can be unfolded and pitched as a shelter for 2 people.
Camouflage
- The Warden's Cloak moderately increases the users camouflage in wooded areas.
- $75.
Accessory:
Personal Item:
A wolf’s head necklace carved by his sister from the branches of a yew tree.[/size]
[/ul]
On Person Capacity: 5
Items Carried: 3
- Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible.
- Will invigorate the user for three rounds.
- This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress.
- Such weariness will take full effect on the fourth round.
- Using another rejuvenation potion within 6 rounds will cause violent nausea.
- $30.
[/ul]
Items Stored:
Race:Human
Age:25
Physical Description: Diegis is six feet tall with no body fat anywhere on his frame. He keeps himself in excellent physical condition by running, swimming and daily calisthenics. He has blue/gray eyes and black hair. His skin is not sallow or dark; instead he usually carries a healthy tan. Besides fits of temper in his younger days he is as a rule of good humor. He enjoys a challenge and has a tendency to be a bit of a show-off when it comes to favorite pursuits. Diegis lives life to the fullest, very aware that his next moment might be his last.
Acclaim: 58
Talents:
Arts:
Brawn: 4
Elemental Magic - Air:
Elemental Magic - Blood:
Elemental Magic - Darkness:
Elemental Magic - Earth:
Elemental Magic - Fire:
Elemental Magic - Light:
Elemental Magic - Water:
Endurance: 4
Healing Magic:
Ingenuity:
Kinship:
Liaison:
Lore:
Martial Prowess: 5
Medicine:
Physical Appeal: 4
Polearm Weaponry: 5
Single Handed Melee Weaponry: 3
Single Handed Ranged Weaponry:
Survival: 1
Two Handed Melee Weaponry:
Two Handed Ranged Weaponry:
Thieving:
[/ul]
Gold: 455
Equipped Items:
The very harpoon wielded by the notorious fisherman, it was retired later in his life when he turned his passion to conserving the creatures of the deep. Whilst few think to enchant a harpoon, it's design makes it a deadly spear when wielded in combat, with a cruel gaffing hook to injure when drawing it's length back.
- Polearm.
Rend
- Deals aggravated damage to any mundane being of flesh and bone. Does not ignore armor.
Direction
- The harpoon will always point to nautical north, upon the user's command.
Douse
- The harpoon will always point to the nearest, large body of water, upon the user's command.
- Unique item.
Reserve Weapon:
Falx.[/size]
Helmet:
None. He dislikes helms and goes with hoods if the weather is inclement.[/size]
Body:
Superior Hide
- Made by the undermountain dwarves for all friendly races, this armor is almost as tough as heavier types.
- Medium armour.
Resistance
- The user is slightly more resistant to Earth Magic.
Sturdy
- This armour affords the protection of heavy armour without the additional weight.
- $200.
Gloves:
Gloves of Retrieval
- These gloves don't look all particularly eloquent or amoured, but they may just come in quite useful.
- Gloves.
Retrieve
- When equipping the gloves, the user must indicate one item (also equipped) that is then marked for retrieval.
- Once per day, the user may simply extend their hand and have the marked item drawn to it.
- This item must be visible and will travel in a straight line from it's resting place, to the user's hand.
Marked for Retrieval
- Joachim's Harpoon.
- $200.
Belt:
Leather with a couple of extra pouches here and there.[/size]
Footwear:
Plated Groundsures
- When standing your ground means REALLY standing your ground.
- Boots.
Stubborn
- The wearer is much harder to knock down, or back in combat.
- The wearer gains a minor increase to their physical defense.
- $150.
Additional Item:
Warden's Cloak
- The Warden's Cloak is carefully crafted for outdoor use.
- Additional Item.
Tent
- The Warden's Cloak can be unfolded and pitched as a shelter for 2 people.
Camouflage
- The Warden's Cloak moderately increases the users camouflage in wooded areas.
- $75.
Accessory:
Personal Item:
A wolf’s head necklace carved by his sister from the branches of a yew tree.[/size]
[/ul]
On Person Capacity: 5
Items Carried: 3
- Warrior's Toolkit.
- Necessary for upkeep of equipment.
- A whetstone
- Weapon oil.
- A soft, cotton cloth.
- A rasp.
- A small file.
- 10 feet of leather thong.
- Brass wire.
- A small hammer. - Survivor's Oilskin Sack
- A collection of tools hard to fabricate in the wild.
- A small camp knife.
- A waterproof fire kit containing flint, firesteel and packed cotton soaked in whale oil.
- A torch.
- A needle.
- 100 feet of tarred bank line.
- A small steel canteen. (32 oz) - Potion Pouch.
- A simple pouch, comes with no contents. Structured to hold delicate glass vials of any variety.
- This pouch holds up to three potions.
- $25.
- Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible.
- Will invigorate the user for three rounds.
- This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress.
- Such weariness will take full effect on the fourth round.
- Using another rejuvenation potion within 6 rounds will cause violent nausea.
- $30.
[/ul]
Items Stored: