Post by Margrett on Jun 10, 2012 17:28:40 GMT -5
Don asked me to help him with an idea for a Mage Guild, and that was a terrible, terrible idea. I had an idea for something, then it spiraled out of control and gave me this. I didn't want to just go with a classic "mage guild" or one that would have a stated goal that would align too closely to either Sentinel or Vanguard ideologies. I also wanted one with a bit of built-in plot and a few different reasons for character motivation should they join it, or have a backstory in it.
The Department of Thaumaturgical Affairs.
Or DTA for short. An ancient organization founded centuries ago by mages and magic users from all stripes and fonts of magic, the DTA is unbound by nationality, religion, race, or political affiliation. Part educational system, part research foundation, part disposal unit and part public awareness group, the Department oversees, maintains, secures, and advises anyone who would require its help when it comes to matters of magic. From voodoo practitioners to clerics of young gods to warlocks to sorcerers, no kind of extranormal power is turned away.
When a powerful wizard dies and his artifacts and creations are unwatched, the DTA steps in. When a child is born and flowers bloom in her wake, the DTA is there. When the undead rise from their graves and have existential questions, the DTA has a pamphlet for that. When a kingdom needs rain, the DTA is there to advise which kind of magic would be the most cost-effective to cause the downpour.
Spread out through all nations and lands, the DTA has many offices and vaults in various important places. Recently, reports have been coming in from a little border town, the town of Wistvale. Buzzing with an incredibly high level of magical phenomenon, a group is dispatched to set up a branch office and investigate...
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So magic-type players could "belong" to the DTA and be in that group, or just be associated with it through being trained in magic, or simply know of it because it is a big presence. Nonmagical characters could use it as a font of knowledge, official bits of lore could be associated with it, and leftover magical artifacts from adventures could be stored in a communal "vault" along with a pseudo-scientific "report" on what it is and where it came from.
Completely open to scathing criticism and complete rejection of the idea.
The Department of Thaumaturgical Affairs.
Or DTA for short. An ancient organization founded centuries ago by mages and magic users from all stripes and fonts of magic, the DTA is unbound by nationality, religion, race, or political affiliation. Part educational system, part research foundation, part disposal unit and part public awareness group, the Department oversees, maintains, secures, and advises anyone who would require its help when it comes to matters of magic. From voodoo practitioners to clerics of young gods to warlocks to sorcerers, no kind of extranormal power is turned away.
When a powerful wizard dies and his artifacts and creations are unwatched, the DTA steps in. When a child is born and flowers bloom in her wake, the DTA is there. When the undead rise from their graves and have existential questions, the DTA has a pamphlet for that. When a kingdom needs rain, the DTA is there to advise which kind of magic would be the most cost-effective to cause the downpour.
Spread out through all nations and lands, the DTA has many offices and vaults in various important places. Recently, reports have been coming in from a little border town, the town of Wistvale. Buzzing with an incredibly high level of magical phenomenon, a group is dispatched to set up a branch office and investigate...
-----
So magic-type players could "belong" to the DTA and be in that group, or just be associated with it through being trained in magic, or simply know of it because it is a big presence. Nonmagical characters could use it as a font of knowledge, official bits of lore could be associated with it, and leftover magical artifacts from adventures could be stored in a communal "vault" along with a pseudo-scientific "report" on what it is and where it came from.
Completely open to scathing criticism and complete rejection of the idea.