Here Ely, I dug up the rewording Kiko did and per your suggestion, made it one use. I don't think people get hurt so often you'd see it three times per adventure, let's not hope so anyways.
Dragon's Kiss - A small snowflake obsidian pendant shaped like a dragonfly by a forgotten Cathian healer. - Accessory. - The owner may call upon the magical heat of this item to seal any minor to major wound preventing the wounded from suffering further bleeding or chance of infection. - Wounds healed in this way will not scar, blemish, or otherwise leave behind visible evidence of their existence. - Usable 1 time per adventure.[/size]
Ely glanced over the half empty shop. She blinked owlishly and then cleared her throat to get the attention of a rather harried looking merchant.
"Wow. You've been busy. Can I bother you for a few more minutes and purchase these items?"
Healer's Aide - Supplies to aid the injured. - A generous portion of cotton bandages. - A set of needles in varied sizes. - A roll of sinew. - A small notebook and charcoal. Notebook includes the most basic information on splints, unguents, tourniquets, and herbs. - A mortar and pestle.
Sleeping system. - For those cold nights. - A woolen blanket. - A blanket pin. - A thick pair of socks. - This pouch can be stuffed to make a suitable pillow.
Rations Bag. - Hungry adventurers have no luck. - Three days worth of dry goods. This includes jerky, fruit and nuts. - A brew kit, containing tea, coffee, soup base and hot chocolate mixes. - Three pieces hardtack. - A small block of chocolate. - A large water bladder.
Potion Pouch. - A simple pouch, comes with no contents. Structured to hold delicate glass vials of any variety. - This pouch holds up to three potions. - $25.
Empty Pouch. - Just an open pouch, useful for tossing random bric-a-brac into. - Must be of suitable size, check with your GM. - Can contain up to six, appropriately sized items. - Not suitable for potions or bombs, as these items are volatile. - $25.
Total $150
APPROVED.
Heheh. I will update, you should have... 193 gold left! Nice doing business with you.
Ely [M:164:1653:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=394&page=1#14814][b]A soul on fire...[/b][0:Snuffed][1:Flame On!]
Ely looked a little shamefaced when she peeked back inside the store.
"Um... I forgot a few things. Can I get these items as well?"
Two of these, please
Rejuvenation Potion. - Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible. - Will invigorate the user for three rounds. - This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress. - Such weariness will take full effect on the fourth round. - Using another rejuvenation potion within 6 rounds will cause violent nausea. - $30.
And one of these.
Lesser Antidote - Only works to counteract lesser poisons. - Does not heal any damage suffered due to poison. - Does not work immediately, but takes time dependent on the complexity of the poison. - May be used to slow the effects of more complex poison. - $40.
Total: $100
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Updated.[/i][/size][/color][/font]
Eternity
“Put some clothes on, you weird, yellow-eyed, table-dancing, werewolf-training, cryptic, stare-me-right-in-the-eyes-and-don't-even-blink wench.”
Um... I did not expect that, Grayell. Thank you. You certainly did not need to give me a bonus plus money of your own. I am not going to complain, however. I shall think on this for a bit. There are so many lovely new things in the Market I cannot decide currently.
Wow.
Perhaps a certain ninja fellow I know could use a few more knives? Maybe I can find something your lady would like as well. Silk? I know some wonderful weavers in Brindisi.
Catgirl Extraordinaire
“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Ely peeked her head around the stack of shelves taller than she was and smiled. She had heard the merchant had a whole new line of enchanted gloves. She had a pair already, but, she could not resist coming in to look.
She reread the information attached to the pair in front of her. It was a wonderful item, especially for a fire mage. She could certainly use it, if she was ever caught without an accessible flame.
Ely made up her mind and gathered the gloves to her. She headed toward the counter and placed them gently on the polished wood.
"I would like to purchase these, please."
Gloves of the Efreeti - Their origins lost deep within the Southern Sands, they smell of exotic spices and smoke. - Gloves. Flare - Once per day, the user may summon a ball of fire. - This ball of fire will swirl into being above the user's palm. - This ball of fire may be used as a source of light or fire. - This ball of fire may be utilized by a fire mage and can fuel any technique up to level 3. - Using the flame in this manner will consume it as per normal fire magic. -This flame will last no more than three hours. - Unique item, one only. - $400.
You own these and now have 2108.
Ely [M:164:1653:][D3v:http://rpgmenagerie.com/index.cgi?action=display&board=cs&thread=394&page=1#14814][b]A soul on fire...[/b][0:Snuffed][1:Flame On!]
I have updated my gear to reflect the new purchase and posted my acclaim in a more understandable manner. Thanks for those of you doing this, so I could steal the idea.[/i]
Haragar's Belt of Ever Warding - Sought after by countless mages with due cause to worry about attempts on their life. Haragar was unfortunately not wearing this belt when his time came. - Belt, no defensive value. Protect - Once per adventure, the user may activate this belt. - Doing so will summon glowing, arcane shields that will slowly circle the user. - The number of shields is equivalent to the user's primary magic talent level. - Any physical attack upon the user will be thwarted by the shields. - Each attack removes one shield. - Unique item, one only. - $600.