Post by Ely on Nov 25, 2011 10:39:10 GMT -5
Name: Ely Ventisette[/i]
Race: Cathian[/i]
Age: 27[/i]
Physical Description: This willful catgirl has deep-set, vivid green eyes. She has waist-length, straight, reddish orange hair worn in a loose style and kept free of her ears by a simple green ribbon. She is of petite build, normal for most Cathians. The skin on her face is cream-colored, with somewhat lighter fur covering her inner ears and darker fur that blends into her hair on the outer side. Those ears are upright when she is excited, which is often, and exceptionally sensitive. Her fiery looks and decidedly, impetuous temper could have gotten her into numerous problems with her compatriots, if she did not have four older brothers more than happy to defend and or protect her.
Cathian society prefers comfort over style when it comes to clothing. And while this might seem scandalous to human communities, it is only sensible to a Cathian one. Ely's usual accouterments are very revealing. Mostly, due to the fact that her body temperature is a great deal higher than any human girl. Whether this contributes to her easily roused indignation is unclear. But, she is a frequent instigator and exceedingly opinionated. Oh, and fire magic is the only magic worth a damn. Don’t try to tell her different.[/i]
Acclaim: 164
Talents:
Arts:
Brawn: 1
Elemental Magic - Air:
Elemental Magic - Blood:
Elemental Magic - Darkness:
Elemental Magic - Earth:
Elemental Magic - Fire: 5
Elemental Magic - Light:
Elemental Magic - Water:
Endurance:
Healing Magic:
Ingenuity:
Kinship:
Liaison: 2
Lore: 5
Martial Prowess: 2
Medicine: 5
Physical Appeal: 5
Polearm Weaponry: 2
Single Handed Melee Weaponry:
Single Handed Ranged Weaponry:
Survival:
Two Handed Melee Weaponry:
Two Handed Ranged Weaponry:
Thieving:[/ul]
Equipped Items:
Reserve Weapon: Wooden staff. Though, it is used more as a focus than anything else.
Helmet:
The Crown of Galena
- Regarded as a divine artifact, it bestows the user with the blessing of Galena and enables them to act as her avatar among mortals.
- Helm, no defensive value.
Empower
- The user gains a moderate bonus to the application of both their Healing Magic Talent and their Medicine Talent.
Refreshing
- Should the user find serenity enough to meditate, they may reduce their Fatigue recovery significantly.
Glow
- The gem upon the crown may glow upon command.
- This emits a pure, white light in a 20 foot radius.
- This light may quell and calm lesser enemies, as well as allies who may be upset or distressed.
- Unique item, one only.
- $750.
Armor:
Body:
Wyrmleathers
- Made from the tanned and treated hide of juvenile Wyrms.
- Clothing, no defensive value.
Resistant
- The user becomes heavily resistant to climate and environmental exposure.
Hardskin
- Wearing this item will magically harden the user's skin, giving them a natural medium armor defense.
- This effect is dispelled upon removal of this item.
Gloves:
Gloves of the Efreeti
- Their origins lost deep within the Southern Sands, they smell of exotic spices and smoke.
- Gloves.
Flare
- Once per day, the user may summon a ball of fire.
- This ball of fire will swirl into being above the user's palm.
- This ball of fire may be used as a source of light or fire.
- This ball of fire may be utilized by a fire mage and can fuel any technique up to level 3.
- Using the flame in this manner will consume it as per normal fire magic.
-This flame will last no more than three hours.
- Unique item, one only.
- $400.
Belt:
Haragar's Belt of Ever Warding
- Sought after by countless mages with due cause to worry about attempts on their life. Haragar was unfortunately not wearing this belt when his time came.
- Belt, no defensive value.
Protect
- Once per adventure, the user may activate this belt.
- Doing so will summon glowing, arcane shields that will slowly circle the user.
- The number of shields is equivalent to the user's primary magic talent level.
- Any physical attack upon the user will be thwarted by the shields.
- Each attack removes one shield.
- Unique item, one only.
- $600.
Footwear:
Pathless Boots
- No Path boots have been used to save many a thief's hide.
- Boots, no defensive value.
Treadless
- These boots eliminate all footprints left by the wearer.
- $65.
Additional Item:
Absorption Cloak
- Whilst not the grandest of magical items, the absorption cloak has saved many an unwary adventurer's life time and time again.
- Additional Item.
Suppression
- Once per day, this cloak will reduce a magic attack's damage to the wearer by half.
- This happens automatically on the first spell against the wearer.
- $175.[/I]
Accessory:
The Entangled Lovers
- These rings were worn by two lovers, who were said to almost be of one soul.
- Accessory.
Bonded
- The owner may wear one ring, and give one to another player.
- The wearers may sense each-other's emotions, and even whether they are in pain or not.
- Currently shared with Kiga
Personal Item:
Dragon's Kiss
- A small snowflake obsidian pendant shaped like a dragonfly by a forgotten Cathian healer.
- Accessory.
Heal
- The owner may call upon the magical heat of this item to seal any minor to major wound preventing the wounded from suffering further bleeding or chance of infection.
- Wounds healed in this way will not scar, blemish, or otherwise leave behind visible evidence of their existence.
- Usable 1 time per adventure.
- Unique item.[/size]
[/ul]
Gold: 1,633
On Person Capacity: 4
Items Carried: 4
[/li][/ul]
Items Stored:
Race: Cathian[/i]
Age: 27[/i]
Physical Description: This willful catgirl has deep-set, vivid green eyes. She has waist-length, straight, reddish orange hair worn in a loose style and kept free of her ears by a simple green ribbon. She is of petite build, normal for most Cathians. The skin on her face is cream-colored, with somewhat lighter fur covering her inner ears and darker fur that blends into her hair on the outer side. Those ears are upright when she is excited, which is often, and exceptionally sensitive. Her fiery looks and decidedly, impetuous temper could have gotten her into numerous problems with her compatriots, if she did not have four older brothers more than happy to defend and or protect her.
Cathian society prefers comfort over style when it comes to clothing. And while this might seem scandalous to human communities, it is only sensible to a Cathian one. Ely's usual accouterments are very revealing. Mostly, due to the fact that her body temperature is a great deal higher than any human girl. Whether this contributes to her easily roused indignation is unclear. But, she is a frequent instigator and exceedingly opinionated. Oh, and fire magic is the only magic worth a damn. Don’t try to tell her different.[/i]
Acclaim: 164
Talents:
Arts:
Brawn: 1
Elemental Magic - Air:
Elemental Magic - Blood:
Elemental Magic - Darkness:
Elemental Magic - Earth:
Elemental Magic - Fire: 5
Elemental Magic - Light:
Elemental Magic - Water:
Endurance:
Healing Magic:
Ingenuity:
Kinship:
Liaison: 2
Lore: 5
Martial Prowess: 2
Medicine: 5
Physical Appeal: 5
Polearm Weaponry: 2
Single Handed Melee Weaponry:
Single Handed Ranged Weaponry:
Survival:
Two Handed Melee Weaponry:
Two Handed Ranged Weaponry:
Thieving:[/ul]
Equipped Items:
Reserve Weapon: Wooden staff. Though, it is used more as a focus than anything else.
Helmet:
The Crown of Galena
- Regarded as a divine artifact, it bestows the user with the blessing of Galena and enables them to act as her avatar among mortals.
- Helm, no defensive value.
Empower
- The user gains a moderate bonus to the application of both their Healing Magic Talent and their Medicine Talent.
Refreshing
- Should the user find serenity enough to meditate, they may reduce their Fatigue recovery significantly.
Glow
- The gem upon the crown may glow upon command.
- This emits a pure, white light in a 20 foot radius.
- This light may quell and calm lesser enemies, as well as allies who may be upset or distressed.
- Unique item, one only.
- $750.
Armor:
Body:
Wyrmleathers
- Made from the tanned and treated hide of juvenile Wyrms.
- Clothing, no defensive value.
Resistant
- The user becomes heavily resistant to climate and environmental exposure.
Hardskin
- Wearing this item will magically harden the user's skin, giving them a natural medium armor defense.
- This effect is dispelled upon removal of this item.
Gloves:
Gloves of the Efreeti
- Their origins lost deep within the Southern Sands, they smell of exotic spices and smoke.
- Gloves.
Flare
- Once per day, the user may summon a ball of fire.
- This ball of fire will swirl into being above the user's palm.
- This ball of fire may be used as a source of light or fire.
- This ball of fire may be utilized by a fire mage and can fuel any technique up to level 3.
- Using the flame in this manner will consume it as per normal fire magic.
-This flame will last no more than three hours.
- Unique item, one only.
- $400.
Belt:
Haragar's Belt of Ever Warding
- Sought after by countless mages with due cause to worry about attempts on their life. Haragar was unfortunately not wearing this belt when his time came.
- Belt, no defensive value.
Protect
- Once per adventure, the user may activate this belt.
- Doing so will summon glowing, arcane shields that will slowly circle the user.
- The number of shields is equivalent to the user's primary magic talent level.
- Any physical attack upon the user will be thwarted by the shields.
- Each attack removes one shield.
- Unique item, one only.
- $600.
Footwear:
Pathless Boots
- No Path boots have been used to save many a thief's hide.
- Boots, no defensive value.
Treadless
- These boots eliminate all footprints left by the wearer.
- $65.
Additional Item:
Absorption Cloak
- Whilst not the grandest of magical items, the absorption cloak has saved many an unwary adventurer's life time and time again.
- Additional Item.
Suppression
- Once per day, this cloak will reduce a magic attack's damage to the wearer by half.
- This happens automatically on the first spell against the wearer.
- $175.[/I]
Accessory:
The Entangled Lovers
- These rings were worn by two lovers, who were said to almost be of one soul.
- Accessory.
Bonded
- The owner may wear one ring, and give one to another player.
- The wearers may sense each-other's emotions, and even whether they are in pain or not.
- Currently shared with Kiga
Personal Item:
Dragon's Kiss
- A small snowflake obsidian pendant shaped like a dragonfly by a forgotten Cathian healer.
- Accessory.
Heal
- The owner may call upon the magical heat of this item to seal any minor to major wound preventing the wounded from suffering further bleeding or chance of infection.
- Wounds healed in this way will not scar, blemish, or otherwise leave behind visible evidence of their existence.
- Usable 1 time per adventure.
- Unique item.[/size]
[/ul]
Gold: 1,633
On Person Capacity: 4
Items Carried: 4
- Healer's Aide
- Supplies to aid the injured.
- A generous portion of cotton bandages.
- A set of needles in varied sizes.
- A roll of sinew.
- A small notebook and charcoal. Notebook includes the most basic information on splints, unguents, tourniquets, and herbs.
- A mortar and pestle. - Potion Pouch.
- A simple pouch, comes with no contents. Structured to hold delicate glass vials of any variety.
- This pouch holds up to three potions.
- $25.
Lesser Antidote
- Only works to counteract lesser poisons.
- Does not heal any damage suffered due to poison.
- Does not work immediately, but takes time dependent on the complexity of the poison.
- May be used to slow the effects of more complex poison.
- $40.- 2
Rejuvenation Potions.
- Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible.
- Will invigorate the user for three rounds.
- This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress.
- Such weariness will take full effect on the fourth round.
- Using another rejuvenation potion within 6 rounds will cause violent nausea.
- $30. - Empty Pouch.
- Flint and tinder.
- A variety of local herbs.
- A thin notebook with small pieces of charcoal. (The contents of the notebook are Ely's observations and descriptions of local fauna and flora.)
- A small knife. This is not a weapon but a tool to cut herbs.
- A magnifying glass. A gift from a chirgeon in Brindisi.
- Flint and tinder.
[/li][/ul]
Items Stored:
- Rations Bag.
- Hungry adventurers have no luck.
- Three days worth of dry goods. This includes jerky, fruit and nuts.
- A brew kit, containing tea, coffee, soup base and hot chocolate mixes.
- Three pieces hardtack.
- A small block of chocolate.
- A large water bladder. - Sleeping system.
- For those cold nights.
- A woolen blanket.
- A blanket pin.
- A thick pair of socks.
- This pouch can be stuffed to make a suitable pillow. - 2
Rejuvenation Potions.
- Rejuvenation potions are made from a specific herbal brew and help reduce weariness. They taste terrible.
- Will invigorate the user for three rounds.
- This allows the user to temporarily counter the effects of physical and mental fatigue and/or stress.
- Such weariness will take full effect on the fourth round.
- Using another rejuvenation potion within 6 rounds will cause violent nausea.
- $30.
Elo'kwents
- Very fine gloves, made by a master haberdasher and salesman. Many of these have been sold.
- Gloves.
Perform
- If the user's hands are free they may get a moderate bonus to Liaison through the use of hand gestures.
Faith Belt
- Of religious significance, depending on your religion.
- Belt, no defensive value.
Turn
- Once per day, the user can 'turn' lesser undead.
- Turned undead will either halt, retreat or suffer minor damage based on the power of the undead vs the power of the character and decided by the GM.