The Stranger. - This weapon was first seen worn at the hip of a stranger to a king's court. It was later seen in the king's throat. - One Handed Melee. - This weapon makes dodging slightly easier, and can help to bolster the wearer. - $150.
Alrich Vestments. - These clothes look quite stylish but there is no ignoring the morbid design and gothic colors. - Clothing, no defensive value. - Alrich Vestments 'drink' the user's own blood when they are injured. - This stored blood can then later be used to heal the user. - This ability requires the user to have points in either form of Blood magic. - The 'quality' of healing is one tenth of the damage the vest 'drinks', per point in blood magic. Max 5 points considered. - $400.
Amulet of the refreshed mind. - Relatively common amulet, it's mass production has made it somewhat more affordable. - Accessory. - The user will recover from Fatigue slightly faster. - $75.