Name:Zane Delacroix Race: Human Age: 24 Physical Description: A tall, skinny man, Zane obviously has not had any training in the use of weaponry. He stands about 6'1", and has light blonde hair that falls randomly, yet strangely not messy, and has blue eyes.
The Stranger. - This weapon was first seen worn at the hip of a stranger to a king's court. It was later seen in the king's throat. - One Handed Melee. - This weapon makes dodging slightly easier, and can help to bolster the wearer. - $150.
Reserve Weapon:[/b] Scalpel
Helmet:[/b]
Body:[/b]
Alrich Vestments. - These clothes look quite stylish but there is no ignoring the morbid design and gothic colors. - Clothing, no defensive value. - Alrich Vestments 'drink' the user's own blood when they are injured. - This stored blood can then later be used to heal the user. - This ability requires the user to have points in either form of Blood magic. - The 'quality' of healing is one tenth of the damage the vest 'drinks', per point in blood magic. Max 5 points considered. - $400.
(A Long-Sleeved White Shirt under it) and Brown Pants
Gloves:[/b]
Belt:[/b] Leather Belt
Footwear:[/b] Leather Boots
Additional Items:[/b]
Accessories:[/b]
Amulet of the refreshed mind. - Relatively common amulet, it's mass production has made it somewhat more affordable. - Accessory. - The user will recover from Fatigue slightly faster. - $75.
Personal Item:[/b] Needle and Thread [/ul]
On Person Capacity: 3 (0 left) Items Carried:
[/b] -1 Slot -These boots are specially enchanted to protect the wearer from falling damage, but very sharply restrict movement otherwise; don't keep them on at all times
Decanter of Blood Wine - A peculiar wine, controllable by blood mages, it has many of the same properties of blood. - Makes for a good drink, too.
Ah, yes, a little bonus for your service out at the checkpoint. While we face the Whiters on a weekly basis, any victory is a moral victory to this town. 30 pieces for all of you.
+60 gold 1 Orange Jumpsuit LONG-FALL BOOTS -These boots are specially enchanted to protect the wearer from falling damage, but very sharply restrict movement otherwise; don't keep them on at all times! 5 acclaim!
Of all the graveyards in all the towns in all the world, she had to walk into mine.
.... everyone said this and that, very good, the crowd moved on to celebrate at the tavern.
THIS THREAD IS LOCKED.
Now, you did not have to vote, but if you made TWO QUALITY POSTS in this thread, then you receive 5 Acclaim points for participation. Quality would mean no short, non-detailed posts of little value.
so with all those acclaim points, I'm up to 38. Which means I get another talent point which I'll put into healing magic, giving me a 4 in it.
putting the jumpsuit into my vault, the boots into my carried inventory. I'm going to assume they take up one slot, though any confirmation'd be appreciated