Post by Shen on Apr 9, 2014 18:44:43 GMT -5
ADVENTURING ITEMS
Adventuring items consist of various items that adventurers may have use for in their day to day. They are affordable, mundane items that are carried in your item 'slots'. A better party is better prepared, with each party member bringing their own useful equipment to help accomplish objectives. Items have been grouped for your ease.
SMALL ITEMS: All small items cost 5 gp only and take up 1 slot in your inventory.
- A set of 5 basic iron lockpicks. These lockpicks will break if abused.
- A set of smudge paints. These paints can be used to aid stealth and camouflage.
- A set of three cotton bandages and pins to secure them.
- A set of needles in varied sizes, including a leather awl and kept in a convenient, wooden tube.
- A roll of sinew, superior in strength to cotton and other twine.
- A small whetstone and tiny vial of weapon oil wrapped in a cotton cloth.
- A vial of lamp oil, highly flammable.
- A small rasp and file, useful for equipment maintenance and tinkering.
- 10 feet of leather thong and a bundle of brass wire.
- A small hammer, another useful tool.
- A spyglass, consisting of three interchangeable lenses and a roll of cured leather.
- A pouch, including both charcoal and chalk.
- A waterproof fire kit containing flint, firesteel and packed cotton soaked in pitch.
- A set of small beeswax candles and a wax stamp.
- A climber's pick.
- A small, but multi-purpose knife penny knife.
- A torch, which should be kept dry.
- A small, steel canteen.
- A roll of wire, suitable for 6 snares.
- An assortment of twelve hooks and simple tackle for fishing.
- One item of religious importance, such as a crucifix or pentacle.
- A pouch containing both dried aromatic herbs and rock salt.
- A thick pair of socks, because one pair is not enough,
- Three pieces of hardtack. and a small block of chocolate.
- A brew kit, containing tea, coffee, soup base and hot chocolate mixes.
MEDIUM ITEMS: Medium items cost 10 gp each and take up 2 slots in your inventory.
- A leather bound book of common information on creatures; animal, monster or otherwise.
- A leather bound book of common information on herbs and their edible and medicinal uses.
- A leather bound book of common information medicine and first aid practices.
- A book of religious significance, containing the base principles of the priest's denomination.
- A hatchet, be sure to keep it sharp.
- A scroll tube, containing six large pieces of blank parchment.
- A grappling hook.
- One climbing harness.
- Thick, tarred rope. (200 ft.)
- A bag of ten climbing pitons.
- A hand reel, complete with 200 feet of line.
- A reed blowgun and 6 small darts, limited range.
- 3 vials of holy water, useful for purification and blessing.
- A regular lantern, good for 3 hours burn time.
LARGE ITEMS: Large items cost 20 gp each and take up 3 slots in your inventory.
- One weeks worth of dry goods. This includes jerky, fruit and nuts.
- A complete shelter system, including 12 square feet of oiled canvas, cordage and 6 pegs.
- A bed roll, including a woolen blanket, a water-resistant oilskin sack and a blanket pin.
WEAPONS FOR SALE
Aluron
Of some fabled significance, Aluron was named by the ranger and it's wielder, Chasterlain, who purportedly explored the inner regions of the Selwyn wilds. Many a bard has sung of highly debatable exploits, often mentioning his blade and the magic light that it sheds whenever drawn.
- Exceptional Dueling weapon.
- 2 slots.
- Emits light whenever drawn, illuminating a 30 foot radius.
- 225 gp.
ARMOUR FOR SALE
Crow Leathers
The fabled Crows of Highever are a clandestine group, serving the nobility in whichever non-public manner they require. The Crows employ many unique items to serve their needs, this armour being but one of them. This leather armour is supple, but provides superior defense to many of it's counterparts, due to it's layering and strange materials. It is also studded to bolster it's defensive qualities, but the studs are blackened, along with the other components in this piece. It is lined with fur to not cause undue noise and the foreboding black of this armour does not impair the user's knack for stealth and concealment.
- Exceptional armour.
- 150 gp.
- 3 slots.
OTHER ITEMS OF INTEREST
Kerwin's Eternal Lantern
A very clever item and convenient too. Why bother with cumbersome, conventional lanterns when Kerwin's Eternal Lantern can light up your night with altogether no effort? Simply say the word and you'll have enough light to see by. Your lantern will then float alongside you, leaving your hands free to more important duties. These lanterns were made in limited numbers and are rarely sold, get your hands on an exclusive offer.
- Can cast Blessed Illumination on itself, once per day. Modified duration of 3 hours.
- 2 slots.
- 75 gp.