Post by Zaedus on Aug 4, 2011 18:34:19 GMT -5
Name:Zaedus Frostmane
Race:Warven
Age54
Height:7'2"
Weight:340
Hair:Grey/Black
Eyes:Brown
Skin:Greyish
Notable
Features:Being a Warven and displaying bestial traits as most do he has one feature that stands out, a tail.
Physical Description:
Zaedus stands as most would think of a Warven Warlord. Hailing from the harsh northern territory of the Frostlands, Zaedus has had the privilege to be born into one of the great clans, especially as a potential suitor for taking over. However that is no longer the case, and unless he is comfortable with the person asking, he may tell or run a blade through them.
His demeanor tells the story of a strict life, and he carries himself with a respectful authority, as most Warven do. He can be arrogant and downright callous at times but to those he trusts and deems a friend will find Zaedus to be a loyal, and fierce ally.
Talents:
Athletics
Brawn: 7
Gymnastics: 5
Packmule: 3
Speed: 6
Creativity
Tinkering:
Art:
Domestics:
Construction:
Performance: 3
Communication
Persuasion: 3
Intimidation: 5
Seduction:
Intuition: 3
Knowledge
Culture: 3
Language: 3
Cartography: 3
Biodiversity: 2
Medicine:
Alchemy:
Cunning
Trapworks:
Moving silently: 3
Concealment:
Lockpicking:
Sleight of Hand:
Survival
Resourcefulness: 4
Awareness: 4
Hunting & Tracking: 3
Endurance: 5
COMBAT TALENTS
Melee
Finesse:
Dueling:
Mauling:
Assault: 10
Exotic:
Polearms:
Unarmed:
Ranged Weaponry
Thrown:
Projectile:
Complimentary Combat
(max 5 in any rank)
Dual Wielding:
Shield Use:
MAGIC TALENTS
Blessed: 3
Chaos:
Shamanic:
Cantrips: 2
Main Weapons:
Flame of Frostmane
Belonging to a series of weapons crafted by elder Warven smiths, these rare blades are seen only among the elite warriors of clan Frostmane. No two are alike, each being purpose built for the bearer and engraved with the story of their lineage. Whilst each blade is endowed with a unique enchantment, the Flame of Frostmane glows a sullen red whenever near a were-creature, it's blade also bursting alive with flame whenever it is brought to bear. These weapons are considered precious to their people and therefore, are almost never seen in the possession of the uninitiated.
- Mastercraft Assault weapon.
- Can cast Evocation Fire Breath (from the blade) twice per day.
- 3 slots.
Reserve Weapon:
The Sundering Wind
A fabled weapon, it is commonly told of in the story of the Bard King and the fawn. The Bard King's success in the race against the setting sun, was attributed to this blade, The Sundering Wind. Even now, centuries after his passing, the blade stirs the air about it when swung, the ore glowing gently with power. It is known the Bard King was entombed with his iconic weapon, just how it came to return to the world of men is unknown.
- Exceptional Assault weapon.
- Can cast Evocation Haste once per day, upon wielder only.
- 3 slots.
Helmet:
Sentinel Commander's Helm
A sturdy helmet, commissioned by the first Commander of the Sentinel Guard in Wistvale. Strangely enough, it was never intended for his own use but was crafted to suit his faithful compatriot, Zaedus. The enchantment upon the helmet in fact deliberately and subtly amplifies the effects of such a status symbol and marks Zaedus as the Commander and senior officer of the Sentinel faction.
- Mastercraft helmet.
- 2 slots.
Body:
Lord Greaysteel's Battlegarb
An incredible accomplishment and the only suit crafted with this peculiar and experimental alloy. Lord Greaysteel found that in his senior years, he no longer had the endurance nor will to suffer a full of armour all day. He therefore commanded some thirty six smiths from all reaches of his domain to build him a suit that would offer him both comfort and complete protection. It therefore requires less of the wearer to use it and thankfully, doesn't wear them down quite so quickly when worn into combat.
- Exceptional Full armour.
- Requires 2 Brawn.
- 5 slots.
Gloves:
Brute's Tenderizers
Whilst a unique creation, the Brute's Tenderizers are functional and crude in their application. They are large and cumbersome to wield, but allow a punch to potentially pierce armour, much like a pike. Of course, this requires a direct and powerful blow, but the blood stains upon the spiked knuckles hint at a murderous and violent history.
- Grand gloves.
- 2 slots.
Belt:
Warven Battle Belt
Whilst Battle Belts are common to the Warven clans, they are still worn with pride and denote the particular warrior's heritage by means of their design. This belt can easily be identified as belonging to clan Frostmane and allows the wearer to equip a secondary reserve weapon of ordinary size.
- Common belt.
- 2 slots.
Footwear:
Pack Boots
Pack boots are considered a 'must have' for traversing the colder climes in the Northern regions of the world. Non-magical, they are still a great piece of kit, largely due to their superior insulation and protection against harsh conditions. They are designed to support the wearer's motion and therefore, largely improve travel over difficult and treacherous terrains.
- Grand Medium Boots.
- 2 slots.
Cloak:
Darkest Embrace Cloak
Darkest Embrace Cloaks are highly regarded and common amongst those of a more questionable profession. Their enchantment is obviously useful, but the size of the folds and dark hue of the cloak make them desirable, as they make hiding in darker places somewhat easier.
- Exceptional Cloak.
- Can cast Chaos Enveloping Shadow once per day.
- 3 slots.
Accessory:
Observant Ward
The Observant Ward amulet was one of a series of such baubles, all being the life's work of the metal-mancer, Elaros. Whilst many of his creations have no doubt found their way into collector's hands, a couple surface in more exotic markets from time to time. It is quite gruesome in it's design, but still useful.
- Grand Accessory.
- Casts Chaos Detect Thought once per day.
- 1 slot.
Personal Item:
Item Allowance = 10
Items Carried:
Items Stored:
Gold: 301
Acclaim: 2