Deck of Solomon: Oblivion Card -Part of an ancient relic, the Oblivion card is among the most powerful in the deck of 22 ancient magical cards. The effect when drawn from the full deck is unknown, but researchers believe that this was the first card that King Solomon drew and sealed his fate. -Once per adventure teleport to a location of your knowledge -At the GM's discretion the teleport may fail in any number of ways suited to him/her
Deck of Solomon: Knight Card Believed to be the incarnations of Solomon's ancient guard, these warriors are unlike anything modern men have faced with monstrous strength and arcane equipment unmatched. -Once per day, Summons a Knight to your aid, for five rounds, with the following stats: Brawn: 5 Endurance: 5 Martial Prowess: 5 Single Handed Melee Weaponry: 5 Two-Handed Melee Weaponry: 5 -If the Knight falls in combat, it will revert to its card form and rest where it fell. Be sure to pick it back up! -Card returns to owner if recalled or if the five rounds are up.
Deck of Solomon: Inferno Card These flames come from the domain of an insatiable demon whose magic shares the same attribute. Powers from the hellish dimensions were mastered by Solomon, but even he tempered himself from their use for if given the chance these flames could consume the oceans. -Once per adventure, casts a fireball equal to a Lvl. 3 fire spell. -This attack causes no fatigue and no magic levels are required to cast. Splash -This attack explodes over an area of 3 meters Insatiable -The fire catches and burns on all targets regardless of the material and will continue to burn until nothing is left. Card holder can douse the flames at will at the cost of a round (whole action must be spent in concentration).
Deck of Solomon: Oblivion Card -Part of an ancient relic, the Oblivion card is among the most powerful in the deck of 22 ancient magical cards. The effect when drawn from the full deck is unknown, but researchers believe that this was the first card that King Solomon drew and sealed his fate. -Once per adventure teleport to a location of your knowledge -At the GM's discretion the teleport may fail in any number of ways suited to him/her
Deck of Solomon: Inferno Card These flames come from the domain of an insatiable demon whose magic shares the same attribute. Powers from the hellish dimensions were mastered by Solomon, but even he tempered himself from their use for if given the chance these flames could consume the oceans. -Once per adventure, casts a fireball equal to a Lvl. 3 fire spell. -This attack causes no fatigue and no magic levels are required to cast. Splash -This attack explodes over an area of 3 meters Insatiable -The fire catches and burns on all targets regardless of the material and will continue to burn until nothing is left. Card holder can douse the flames at will at the cost of a round (whole action must be spent in concentration).