Kite Hood - Specifically crafted for the Vanguard member, Kiga. It symbolizes his rank and achievements within the Vanguard and is a sign of grattitude from it's members. This item acknowledges Kiga's affinity for all birds and his own aerial antics. - Helm. - This item is entirely unique. Avian Tongue - Kiga can communicate with all species of birds, either in their tongue or his own. - Kiga shares great Kinship with all birds. Shriek - Three times per adventure, Kiga can 'shriek'. - This shriek is treated as a directional, magic attack. - This shriek can temporarily deafen, disorient and immobilize any targets affected. Eagle Vision - One per day, Kiga can utilize eagle vision, allowing him to see great distances with great detail. Vanguard - Users wearing a Vanguard hood can communicate mentally within the same thread.
The merchant looked a bit panicked after the ransacking of his shop. If this was the type of people the tiny Far Eastern woman knew he was going to have to hire a couple of people to clean up.
"Just a minute! Just a minute! You don't have..."
The man gave up as it appeared Kiga was already done finding what he wanted with the helm.
Asps - These knives were considered just plain, poisonous blades of the assassin trade until one famed assassin (name unknown if that makes any sense) hollered 'Kiss my asps!' before ending the life of the highly regarded duelist, Sir Montoya Everind. - Throwing knife, set. Poison - An enemy hit with this weapon will be poisoned. - This poison will cause reduce the target's Agility, Brawn and Endurance talents and will immediately impair their actions appropriately. - Reduction equal to half the user's Thievery talent. - Effect lasts 3 rounds, severity of effect cannot be stacked. - $325.
Fryst - The Fryst knives are a rarity away from the icy climes that are their place of creation. They are highly sought after in other reaches of the world of course, making them quite expensive. - Throwing knife, one only. Waterblade - Fryst deals water damage. - Fryst leaves a trail of snowflakes when thrown. - The snow cannot be manipulated. Freeze - Three times per adventure, the user can freeze a target upon hitting them center mass. - That target will be frozen in place for two rounds only. - $450.
Singewheel - A large throwing weapon, taking great skill to throw and causing much damage to it's hapless target. - Shuriken, one only. - Cannot be dual wielded. Keen - This weapon does moderate bonus damage. Returning - When thrown, the weapon moves in a large arc and thus will always return to the user. - The weapon can only be thrown once per round, returning next round. Flamewheel - Once per day, the firewheel can be thrown as an enchanted, flaming weapon. - As well as normal damage, it will also cause moderate fire damage. - Available one time only. - $550.
Dark Fog Armor - Armor of the assassin elite, it is comfortable, quiet and perfect when stealth is paramount. - Light Armour. Silence Self. - The wearer makes no noise in motion, rendering their footsteps and other associated noise silent. Silence Other. - Three times per adventure, the user can apply this skill to an ally to the same effect. - Both of these abilities does not apply to other objects effected by the user eg: doors opening, things knocked over. - These abilities will effect the target's equipment eg: a bow makes no noise when fired. - Lasts three rounds. Mute. - Three times per adventure, the user may mute an enemy, this is done by landing a successful attack. - This enemy will have no voice and be incapable of casting magic. - Lasts three rounds. - Unique item, one only. - $700.
The Crown of Galena - Regarded as a divine artifact, it bestows the user with the blessing of Orlune and enables them to act as her avatar among mortals. - Helm, no defensive value. Empower - The user gains a moderate bonus to the application of both their Healing Magic Talent and their Medicine Talent. Refreshing - Should the user find serenity enough to meditate, they may reduce their Fatigue recovery significantly. Glow - The gem upon the crown may glow upon command. - This emits a pure, white light in a 20 foot radius. - This light may quell and calm lesser enemies and upset allies. - Unique item, one only. - $750.
"Well, Sir, those items all totaled come to $2775. But, considering you are a friend of the young Far Eastern women earlier, or I assume so, I shall sell these items to you for $2500 instead. So long as you promise to try not to rummage through everything at once the next time...?"
Sorry kiddo, this is my fault entirely - but you cannot wear that armor as you don't have the Brawn points. I know your last armor was light and you weren't corrected.
Ok. We are altering the Brawn skill a hair, as it's been a bit buggered since backpacks were taken out and it was not adjusted.
You can reallocate a point so you have 1 Brawn, which is required for light armor now. Or, you can update for zae and you and then get through one non combat adventure and I will allow you to wait til the next point. You're very close.
Fryststave - Stolen from frost giants. By ninjas. I mean ninja. Ninja ninja ninja! - Spear. Freeze - The user can freeze their target upon landing a successful hit. - The target is frozen for one round. - This ability can be used once per day. - $250.
::A badly wrapped package with the sharp bits poking out and a purple tag appears on your doorstep. The tag reads in a childish script:
It's not much, but i wanted to thank you for your help finding Father. ::
Seido Stars - Once found only in the Far East, these throwing blades are the product of a smith known for his steady hands. - Shuriken, set. Precise - Has minor increased accuracy. - $50.[/size]